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Huawei Ascend P6 Preview


The Huawei Ascend P6 is the Chinese company’s latest flagship smartphone, and is the worlds slimmest, at just 6.18mm thick.

However, while flagship for Huawei, the Ascend P6 is more of a premium mid-range handset in terms of features and design. Its screen is 720p rather than 1080p and, quite astonishingly considering the time of its launch, it lacks 4G LTE, but on the other hand its chassis is finely crafted from aluminium. To find out just what the deal is, we got hands on.

Huawei Ascend P6 Preview

One thing that is clear about the Huawei Ascend P6 is the influence from Apple. This phone sports machined aluminium sides and back and really could be mistaken for the iPhone 5 at a glance.

However, similarities apart, this is a lovely handset. That aluminium construction lends the phone a near iPhone 5-equalling level of build quality that just feels great in the hand. Also helping immensely are the proportions of the phone. While the record-breaking 6.18mm slimness we could take or leave – though notably we didn’t find it so thin as to be unwieldy – the narrowness makes the phone sit nice and snug in the hand. In comparison the Galaxy S4 is nearly 5mm wider and 6mm taller – that may not sound like a lot but in the hand it makes quite a difference.

This size difference may well be somewhat down to the smaller screen that the P6 uses but in fact that just highlights another way in which this phone trumps the S4 for ergonomics. The smaller 4.7in screen combined with the smaller body makes it significantly easier to get to grips with.

Huawei Ascend P6 Preview

Even better are the main buttons that are ranged down the right edge of the phone. Up top is the power button while below is the volume. Both are perfectly placed so as to fall easily under finger or thumb, have just the right level of click and are nicely machined from aluminium – we’re talking class-leading stuff here.

We’re also fans of the use of on-screen buttons for Home, Back and Multi-tasking. Yes, it means you loose some screen space in some scenarios but equally it means there’s a decent amount of space below the screen to rest your thumb and grip the phone, unlike on the Galaxy S4 in particular.

The good news continues with the addition of a microSD slot that allows for cheap and simple upgrading of the phone’s storage.

However, not all is rosy. For a start the battery is inaccessible without dismantling the phone. Then there’s the placement of the charging socket, which is on the top edge – ever heard of a phone dock Huawei? But the worst is where Huawei has placed the headphone socket: right at the bottom of the left edge. This means the headphone cable gets in the way in almost every conceivable situation that the phone finds itself in – in the hand, in the pocket, when gaming…

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Although the P6 lacks a 1080p screen, in use it doesn’t feel remotely lacking (indeed there’s arguably an advantage of a slightly lower resolution screen as it requires less power to run and needs less processing power). Its 720p LCD screen is still very sharp (it’s basically iPhone Retina matching) and uses the latest laminated screen manufacturing techniques such that the image appears right on the surface, rather than below the front glass. The result is superb viewing angles and bright colours. How it fares in darker lighting conditions when watching a video, we’ll have to wait and see.

As for the phone’s interface, it felt suitably speedy, thanks to its quad-core 1.5GHz chip (Huawei K3V2) and the use of Android 4.2.2. The look and feel is very different to stock Android as Huawei has gone to town customising it – and we had precious little time to really get to grips with it – but from what we could see it was largely cosmetic and all the key functions still work as any users of vanilla Android would expect.

Huawei was certainly keen to talk up the many funky features that its Emotion UI includes but five minutes at a press event is hardly time enough to do any of them justice.

Huawei Ascend P6 Preview

Likewise the rear camera, which is an 8megapixel BSI model. With an F2.0 lens, it has a faster optic than both the iPhone 5 and Samsung Galaxy S4. While this may sound impressive, the HTC One had a equally fast lens and that phone’s camera has far from lived up to expectations.

Taking a few snaps with the P6, the camera seems nice and speedy in operation with a clean interface – and that extra thumb space really helps for when holding the phone in landscape orientation. When it comes to image quality, we’ll have to wait and see

All told, from what we’ve seen so far, the Huawei Ascend P6 is going to be a phone well worth considering if it really does come to market at around £300-£350. It’s in fact a shame there are a few slipups like the headphone socket placement as without those it could have enough going for it to take on the likes of the HTC One, iPhone 5 or Galaxy S4 right at the top of the smartphone league.

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Huawei unveils Ascend P6, world’s slimmest smartphone

Huawei unveils Ascend P6, world's slimmest smartphone

The Huawei Ascend P6 will be available in white, black and pink!


Huawei has unveiled what it claims is the world’s slimmest smartphone, in the shape of the 6mm thick Huawei Ascend P6.

The P6 is the company’s new flagship phone with largely a specs list to match. Powered by a quad-core 1.5Ghz processor, it sports a 4.7in LCD screen with ‘in-cell’ technology, an 8megapixel rear camera, and a stylish, very iPhone 5-esque design.

Said design has, according to the Nick Woodley (Huawei UK design), been inspired by paper – that stuff which smartphones are largely replacing – with the company aiming for slimness and simplicity. At just 6.18mm thick and weighing 120g, it’s fair to say this is something the company has achieved.

However, similarities with the iPhone 5 are so strong that we wouldn’t be surprised to see Apple suing, just as it did with Samsung over that company’s Galaxy S line. Differentiating itself somewhat, the Ascend P6 will not just be available in black and white but pink too!

“The HUAWEI Ascend P6 is a star among smartphones with its industry-leading design, high-quality camera, and intuitive user interface, Huawei’s proprietary Emotion UI,” said Richard Yu, Chief Executive Officer, Huawei Consumer Business Group.

Other key features of the phone include a super-slim 2000mAh battery, which should be large enough to provide this phone with all-day battery life. However, the rear cover isn’t removable for quickly swapping the battery out.

Rather more serious omissions, though, come in the form of the screen, which is only 720p rather than 1080p, and the lack of 4G LTE. Although by no means crucial, their absence does put this phone a step behind most of its key competitors.

On the flip side, one advantage over many is the inclusion of a microSD slot for expanding the storage.

As for the camera, Huawei was keen to talk up its low light capabilities but there doesn’t seem to be any physical reason why it should be better than competitors. With an F2.0 lens and 8megapixel BSI sensor it relies on its software prcoessing to make the most of its images. One such feature is a quick ‘Beauty Level’ adjustment that smooths out skin tone for a more youthful look.

The phone’s software somewhat inevitably has an extensive set of customisations in the shape of Huawei’s Emotion UI. Features include the Automated Discontinuous Reception (ADRX) and Quick Power Control (QPC) which are said to improve battery life by 30%. Under the tweaks it’s running Android 4.2.2.

Chairman of TalkTalk and Carphone Warehouse, Charles Dunstone, took to the stage at the launch event to announce that the companies would be stocking the device. This marks the first time the companies have stocked any Huawei phones, with Dunstone talking up the fact that this phone marks the real coming of age of Huawei as a global brand, proclaiming “there’s a new competitor on the blocks”. Apple, HTC, Samsung – take note.

The Huawei Ascend P6 will be arriving worldwide in August, retailing for 449euros.

We’ll be back with our first impressions shortly.

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Resident Evil: Revelations Review

Resident Evil: Revelations Review

Developer: Capcom
Publisher: Capcom
Platform(s): 3DS, PC, PS3, Wii U, Xbox 360
UK Price: £20
US Price: $35

Typical criticisms don’t seem apt when levied onto Resident Evil: Revelations. There are more than a few instances where what would be unacceptable faults elsewhere seem almost integral to the experience here. Well placed intent doesn’t forgive poor design, but it does suggest that any criticism doesn’t matter. Capcom have created the game they intended to make and many changes for the sake of perfection would likely detract from the overall impact.

Resident Evil: Revelations Review

Revelations is a classic Resident Evil game, which is something that should conjure up knowledge that it controls terribly, is filled with laboured backtracking and nonsensical objective design, contains cutscenes that are camp to the point of unashamed ridiculousness and has limited connective tissue in the plot solid enough for any of it to make much sense at all. It’s carried through by ridiculous voice acting and dialogue, deus ex machina moments and huge logic holes. You also get the impression that all of this is functioning as intended.

The single concession that’s been made to live up to modern standards is, like in RE6, you’re able to walk while aiming now. Unlike RE6 it’s far shorter, much less concerned with spectacle over substance and mostly contained in one location, save for a few short playable vignettes elsewhere.

Resident Evil: Revelations Review

In this instance, Series Mainstay Jill and partner Parker are sent to the Queen Zenobia, a cruise ship that’s also host to an outbreak of a human mutation virus that turns people into varieties of shambling grey things. Along the way you’ll also play as Other Series Mainstay Chris and a variety of other newer cast members. Jill’s sections are the main course containing all the exploration, key finding and item management as is expected.

The inventory management here isn’t the traditional space-finding Tetris-mechanic. Here it’s filled by a weapon customisation system that swaps out attachments for others. Some have standard uses like increasing clip size or fire rate, others make the weapons more interesting, like firing two bullets with each trigger pull or charging before each attack for more damage at a slower pace

Resident Evil: Revelations Review

Interestingly, though Revelations does take place largely in recycled locations you’ll wander through over and over, mid-way through the story a great portion becomes flooded and you’ll have to swim through previously accessed areas. It adds a slight bit of variety in a game that’s largely about revisiting the same locations over and over.

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Resident Evil: Revelations Review

Resident Evil: Revelations Review

Developer: Capcom
Publisher: Capcom
Platform(s): 3DS, PC, PS3, Wii U, Xbox 360
UK Price: £20
US Price: $35

Typical criticisms don’t seem apt when levied onto Resident Evil: Revelations. There are more than a few instances where what would be unacceptable faults elsewhere seem almost integral to the experience here. Well placed intent doesn’t forgive poor design, but it does suggest that any criticism doesn’t matter. Capcom have created the game they intended to make and many changes for the sake of perfection would likely detract from the overall impact.

Resident Evil: Revelations Review

Revelations is a classic Resident Evil game, which is something that should conjure up knowledge that it controls terribly, is filled with laboured backtracking and nonsensical objective design, contains cutscenes that are camp to the point of unashamed ridiculousness and has limited connective tissue in the plot solid enough for any of it to make much sense at all. It’s carried through by ridiculous voice acting and dialogue, deus ex machina moments and huge logic holes. You also get the impression that all of this is functioning as intended.

The single concession that’s been made to live up to modern standards is, like in RE6, you’re able to walk while aiming now. Unlike RE6 it’s far shorter, much less concerned with spectacle over substance and mostly contained in one location, save for a few short playable vignettes elsewhere.

Resident Evil: Revelations Review

In this instance, Series Mainstay Jill and partner Parker are sent to the Queen Zenobia, a cruise ship that’s also host to an outbreak of a human mutation virus that turns people into varieties of shambling grey things. Along the way you’ll also play as Other Series Mainstay Chris and a variety of other newer cast members. Jill’s sections are the main course containing all the exploration, key finding and item management as is expected.

The inventory management here isn’t the traditional space-finding Tetris-mechanic. Here it’s filled by a weapon customisation system that swaps out attachments for others. Some have standard uses like increasing clip size or fire rate, others make the weapons more interesting, like firing two bullets with each trigger pull or charging before each attack for more damage at a slower pace

Resident Evil: Revelations Review

Interestingly, though Revelations does take place largely in recycled locations you’ll wander through over and over, mid-way through the story a great portion becomes flooded and you’ll have to swim through previously accessed areas. It adds a slight bit of variety in a game that’s largely about revisiting the same locations over and over.

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IO Interactive cancels everything that isn’t Hitman

IO Interactive cancels everything that isn't Hitman

IO Interactive is aiming to refocus its efforts on the Hitman series and is cancelling all other projects.


Hitman developer IO Interactive is culling approximately half of its staff and cancelling all other non-Hitman related projects.

According to a statement from Square Enix vice-president of corporate communications Chris Glover obtained by Eurogamer, the studio ‘will focus resolutely on the future vision for the Hitman franchise.’

Pre-production on a new Hitman title has already begun. The cancellation of other projects and cutting staff levels has been attributed by Square Enix as a necessary part of making ‘internal adjustments to face the challenges of today’s market.’

As part of the staff reshuffle, the Copenhagen-based IO Interactive production director Hannes Seifert has been promoted as the new studio head. The studio is also attempting to help those it has made redundant by trying to find other companies that may wish to employ them.

IO Interactive was also known for the Kane Lynch series and it is likely that a third game in this franchise is one of the projects cancelled. It is however unclear which other projects outside of Hitman the developer was working on.

IO Interactive was founded in 1998 with its first title, Hitman: Codename 47 being released for the PC in 2000. There have since been a further four entries in the Hitman series, the most recent being 2012s Hitman: Absolution.

The Hitman series also received the big-screen treatment with the 2007 release of a film of the same name. The film was a financial success raking in just under $100m and a sequel was planned but subsequently cancelled. Earlier this year, it was reported that a reboot called Agent 47 is in the works with shooting scheduled to start during the summer.

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IO Interactive cancels everything that isn’t Hitman

IO Interactive cancels everything that isn't Hitman

IO Interactive is aiming to refocus its efforts on the Hitman series and is cancelling all other projects.


Hitman developer IO Interactive is culling approximately half of its staff and cancelling all other non-Hitman related projects.

According to a statement from Square Enix vice-president of corporate communications Chris Glover obtained by Eurogamer, the studio ‘will focus resolutely on the future vision for the Hitman franchise.’

Pre-production on a new Hitman title has already begun. The cancellation of other projects and cutting staff levels has been attributed by Square Enix as a necessary part of making ‘internal adjustments to face the challenges of today’s market.’

As part of the staff reshuffle, the Copenhagen-based IO Interactive production director Hannes Seifert has been promoted as the new studio head. The studio is also attempting to help those it has made redundant by trying to find other companies that may wish to employ them.

IO Interactive was also known for the Kane Lynch series and it is likely that a third game in this franchise is one of the projects cancelled. It is however unclear which other projects outside of Hitman the developer was working on.

IO Interactive was founded in 1998 with its first title, Hitman: Codename 47 being released for the PC in 2000. There have since been a further four entries in the Hitman series, the most recent being 2012s Hitman: Absolution.

The Hitman series also received the big-screen treatment with the 2007 release of a film of the same name. The film was a financial success raking in just under $100m and a sequel was planned but subsequently cancelled. Earlier this year, it was reported that a reboot called Agent 47 is in the works with shooting scheduled to start during the summer.

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Former HTC execs launch Kazam, a new mobile phone brand

Former HTC execs launch Kazam, a new mobile phone brand

Michael Coombes and James Atkins – the founders of Kazam.


Two former HTC executives have launched a new UK-based mobile phone company called Kazam, which the pair hope will provide “quality smartphones that are accessible to everyone”.

Michael Coombes (Kazam CEO) and James Atkins (Kazam CMO) left HTC earlier this year citing the desire to “build a new brand that really stands out in the mobile space.” Remarkably, they expect the company to produce its first handsets before the end of the year.

In what could be seen as a dig at his former employees approach to the market Coombes said of Kazam, “We believe your smartphone is a digital reflection of who you are, and since we are all different, it’s important that we don’t adopt a one size fits all approach” – HTC has for a while now come to market with only one clear flagship product, which is currently the HTC One. Could this mean we finally see a range of different-sized devices all with flagship hardware?

“Kazam’s dynamic structure and focus on local markets means we can react quickly to the ever evolving and diverging needs of today’s consumer.” added Coombes.

“There is a real opportunity for a new mobile brand to disrupt the status quo. We are passionate about delivering a truly positive mobile experience that doesn’t just stop once you’ve bought the phone. Kazam is about stunning design, robust hardware and intuitive technology, underpinned by outstanding customer service,” further added James Atkins.

Former HTC execs launch Kazam, a new mobile phone brand

There is no word currently on which OEM manufacturer Kazam will be using to actually build the company’s hardware, nor indeed have they confirmed what software the phones will use, though it’s a fair bet they will be Android-based devices.

Kazam may be small now but the Mayfair, London based outfit is to have regional sales and marketing offices throughout Europe so clearly means business. It will be interesting to see if the venture can truly deliver and provide an alternative to the dominant players of Apple and Samsung.

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Former HTC execs launch Kazam, a new mobile phone brand

Former HTC execs launch Kazam, a new mobile phone brand

Michael Coombes and James Atkins – the founders of Kazam.


Two former HTC executives have launched a new UK-based mobile phone company called Kazam, which the pair hope will provide “quality smartphones that are accessible to everyone”.

Michael Coombes (Kazam CEO) and James Atkins (Kazam CMO) left HTC earlier this year citing the desire to “build a new brand that really stands out in the mobile space.” Remarkably, they expect the company to produce its first handsets before the end of the year.

In what could be seen as a dig at his former employees approach to the market Coombes said of Kazam, “We believe your smartphone is a digital reflection of who you are, and since we are all different, it’s important that we don’t adopt a one size fits all approach” – HTC has for a while now come to market with only one clear flagship product, which is currently the HTC One. Could this mean we finally see a range of different-sized devices all with flagship hardware?

“Kazam’s dynamic structure and focus on local markets means we can react quickly to the ever evolving and diverging needs of today’s consumer.” added Coombes.

“There is a real opportunity for a new mobile brand to disrupt the status quo. We are passionate about delivering a truly positive mobile experience that doesn’t just stop once you’ve bought the phone. Kazam is about stunning design, robust hardware and intuitive technology, underpinned by outstanding customer service,” further added James Atkins.

Former HTC execs launch Kazam, a new mobile phone brand

There is no word currently on which OEM manufacturer Kazam will be using to actually build the company’s hardware, nor indeed have they confirmed what software the phones will use, though it’s a fair bet they will be Android-based devices.

Kazam may be small now but the Mayfair, London based outfit is to have regional sales and marketing offices throughout Europe so clearly means business. It will be interesting to see if the venture can truly deliver and provide an alternative to the dominant players of Apple and Samsung.

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Cooltek Antiphon Review

Cooltek Antiphon Review

Manufacturer: Cooltek
UK price (as reviewed):
£59.40 (inc VAT)
US price (as reviewed): Currently unavailable

It’s rare to see cases where low noise is a genuine priority and a guiding design principle in the lower end of the market. In most such cases, the sheer cost of the extra materials (foam, rubber, thicker steel etc.) compared to ‘normal’ cases puts them at or around the £80 price point, as is the situation with Fractal’s Define R4 and Nanoxia’s Deep Silence duo, or even over £100 when you up the dimensions and material requirements, as we recently saw with Fractal’s Define XL R2 and the NZXT H630. We were intrigued and a little excited, therefore, to receive the Cooltek Antiphon, a sub-£60 ATX chassis with silence as its key focus.

As a small German company, Cooltek has very little presence on these shores. Currently, there’s only a few UK retailers that stock its products, and the Antiphon is the first of its range that we’ve come across too (although its all-aluminium cuboid CoolCube range of mini-ITX and micro-ATX cases also looks interesting).

Cooltek Antiphon Review Cooltek Antiphon Review
Click to enlarge – The Antiphon’s exterior design is the definition of minimalism
First impressions of the Antiphon are that it’s heavy for a budget chassis, which is reassuring, although it’s definitely lighter than costlier cases from Nanoxia and Fractal.
A few years ago, the super sleek, minimalist design the Antiphon boasts would have been jaw-dropping, but by now the existence of numerous similarly styled cases makes it less of a showstopper, although that’s not to say it isn’t attractive, and three other colours are available.

Impressively for a £60 case, the coating on the front door is constructed from real aluminium, rather than dressed up plastic, and this creates a lovely finish that many more expensive cases fail to match. The Antiphon is also solidly built with no issues of sturdiness, balance or loose panels. The foam lining on the feet will anchor the case to most surfaces, but don’t provide as much grip as rubber alternatives.

The front door also has a smooth action thanks to its use of magnets, and the inside of it is fully lined with foam. Behind the door are four clip out plastic grilles; three for the trio of optical drive bays and a large one for the pair of 120mm fan mounts. Each of the grilles is backed by dust filtering material too, but the clips holding them in place require a little bit more pressure to release than we’d like. Both of the fan mounts are filled with Cooltek’s CT-120 models, which draw air in from the ventilation along either side of the front panel.

Cooltek Antiphon Review Cooltek Antiphon Review
Click to enlarge – The aluminium front door is line with foam and hides the optical bays, fan cover and fan controller at the bottom
Cooltek has even included an integrated fan controller with the Antiphon. While this is always good to see in cheaper cases, its position at the bottom of the case behind the front door is hardly the most accessible location, but users shouldn’t need to reach for it too often. It can power up to three fans, running them at high or low speed or switching them off altogether. The plastic slider is a little flimsy, but the actuation points for the three modes are clearly defined and easy to feel without looking.

The I/O panel is well located and smartly designed, and the power button is particularly well built. We would have preferred a second USB 3.0 port over the USB 2.0 one, but the essentials are all there. Moving away from the front of the case, the steel roof and sides are all flat and featureless, with no extra fan mounts to speak of. While this does limit both your CPU and GPU cooling capabilities, it’s understandable that Cooltek has opted not to include extra fan mounts in a budget case that prioritises low noise over high airflow, with solutions like Fractal’s ModuVent blanking plates likely to drive costs upwards.

Cooltek Antiphon Review Cooltek Antiphon Review
Click to enlarge – The Antiphon features a smartly designed I/O panel and dust filtering material beneath it
A third CT-120 fan is found in the rear 120mm exhaust position, and having a trio of fans is always nice in a £60 chassis. Two small holes covered by secure rubber grommets can be used for external water-cooling too. A fourth, unfilled 120mm fan mount can also be found on the bottom of the case, and this along with the PSU intake area is protected by a thin sheet of dust filtering material that will require you to get underneath the case to remove or clean, but at least it’s there.

Specifications

  • Dimensions (mm) 195 x 500 x 445 (W x D x H)
  • Material Steel, aluminium, plastic
  • Available colours Black (reviewed), anthracite, silver, white
  • Weight 8kg
  • Front panel Power, reset, 1 x USB 2, 1 x USB 3, stereo, microphone
  • Drive bays 3 x external 5.25in, 4 x internal 3.5in, 5 x internal 2.5in
  • Form factor(s) ATX, micro-ATX, mini-ITX
  • Cooling 2 x 120mm front fan mounts (fans included), 1 x 120mm rear fan mount (fan included), 1 x 120mm bottom fan mounts (fan not included)
  • CPU cooler clearance 160mm
  • Maximum graphics card length 320mm
  • Extras Removable dust filters, dual speed fan controller

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Sony would be surprised by publisher DRM for PS4 games

Sony would be surprised by publisher DRM for PS4 games

Sony got an excellent reception at its E3 press conference by revealing its stance on DRM.


Sony considers it unlikely that third-party publishers will want to bring DRM limitations to the PS4 titles.

Sony senior vice-president of World Wide Studios America, Scott Rohde, said that it would be ‘surprising’ if publishers wanted to bring game-access limitations similar to those described for the XBox One to the PS4 following the overwhelmingly positive reception Sony got at E3 for refusing to follow Microsoft’s lead.

‘Technically, they could do something, but it’s the standard we’re setting that we believe is the right standard and I believe that’s the way it’s going to work,’ Rhode told Polygon.

He added that all the publishers that could have the option to implement DRM systems for their games were present for the Sony press conference at E3 and all heard the cheers of attendees when it was made clear that the PS4 would not have the same game-sharing restrictions as the Xbox One.

Rohde went on to dismiss the fact that Sony filed a patent relating to the limitation of second-hand sales of games last year was simply due to the fact that Sony is a large company that is always looking at different ways that the business could work.

Sony is considered by many industry pundits as the ‘winner’ of E3 this year after it revealed its next generation console would not have any of the features that the Xbox One has to fight used game sales and would not require a semi-persistent internet connection.

Microsoft subsequently attempted to show Sony up as having merely hidden DRM tactics, but this was later revealed to be Sony saying that implementing DRM is still an option for individual publishers, in much the same way that online passes have worked during the current console generation.

However, in a series of tweets yesterday, veteran developer Cliff Bleszinski accused Sony of ‘playing on the internet outrage for free PR’ in relation to its stance on used games, claiming that current expectations for triple-A titles are not financially sustainable with used and rental games as a possibility.

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