Posts Tagged ‘balance’

EC greenlights Games Production Tax Credit scheme

EC greenlights Games Production Tax Credit scheme

UK games companies, like Revolution Software, can now apply for tax breaks under the long-delayed Games Production Tax Credit scheme.

The European Commission has greenlit the Games Production Tax Credit scheme, a programme of tax breaks for the UK games industry that will allow for a claimed £188 million in addition investments through to 2019.

The Association for United Kingdom Interactive Entertainment (UKIE) has welcomed the news with the launching of roadshows designed to show how the programme can benefit UK games developers and publishers. The credit scheme isn’t open to all, however: those wishing to take advantage of it will need to submit their projects to the British Film Institute (BFI) for a ‘cultural test,’ in which it will be decided if the game represents the culture of the UK – meaning games like Grand Theft Auto, developed in the UK but set in the US, would not qualify.

This is very welcome news for the UK games industry that will secure economic and cultural sustainability for the industry as a whole,‘ claimed Noirin Carmody, chief operating officer of Revolution Software and UKIE board member of the news. ‘The tax breaks will maintain creativity and innovation in established games businesses like Revolution resulting to increased growth and encourage new start-ups.

‘Revolution have been writing games in York for over 24 years and during this time we have experienced how difficult it can be to balance creating original content with the commercial realities of a crowded global marketplace and attracting the best talent. The new tax breaks will give us and other games business of all sizes, throughout the UK, an amazing opportunity to attract skilled talent that we need to make new and exciting British content that can sell to an expanding global audience.’

The tax breaks aren’t being considered a panacea for the games industry, however. ‘Small companies, like those formed by increasing number of Abertay University graduates, face many other problems to getting a company off the ground including getting the right business advice, gathering enough cash to found a business, and then seeking out the business opportunities for contract work, investment and publishing deals,‘ explained Professor Louis Natanson of the School of Arts, Media and Computer Games at Abartay University. ‘What Scotland and the UK need for future economic success is a sustainable games industry ecosystem, which includes tax breaks, industry-relevant education for students, links with active investors and publishers, business and marketing support, and innovation in terms of how games projects raise investment.

‘Today is a very positive day for the UK’s games industry, but continued hard work from educators, game developers, industry supporters and government is needed for this high-growth, high-potential industry to reach its full potential.’

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Crave Ep. 152: App lets you make music with a full symphony

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How fast can you solve a Rubik’s cube? Probably not as fast as the CubeStormer 3 Lego robot, which just set a new world record. We jam with Cadenza, an app out of Harvard that lets you play along with a full orchestra, and we get Superman’s POV using a drone, a green screen, and some really creative video. All that and more on this week’s Crave show.

Crave stories:

- Lego robot sets new Rubik’s Cube world record

- Cubli cube robot demonstrates incredible balance

- Tidy Dog: Smart toy bin trains pups to pick up

- Prepare Barbie for battle with 3D-printed armor

- Instrument reads tattoos as sheet music

- Cadenza: You play, and a full orchestra plays with you

- Superman + drone + GoPro = awesome POV footage

Social networking:

- Stephen on Twitter

- Stephen on Google+

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Bear Simulator: Take the world in your paw

Bear simulator.
Farjay Studios)

There’s a class that’s seriously under-represented when it comes to video games, always the mob, never the protagonist. We are, of course, referring to the magnificent, noble bear. While the bear occasionally gets a look-in — World of Warcraft and Enviro-Bear being two notable examples — more often than not, the poor misunderstood bear is treated as an enemy to be punched.

Luckily, one brave game is attempting to redress the balance — by combining it with one of our favourite genres ever, the simulation.

“A few games in the past got it right and have been rewarded with universal praise, notably Banjo-Kazooie and Enviro-Bear, but there [haven't] been many solid, somewhat realistic bear simulation games (if at all). That’s where this comes in,” one-man developer Farjay Studios explains on the game’s Kickstarter page. “Sure it may seem like a ‘dumb idea’ or a ‘really dumb idea’ but you can’t honestly tell me you’ve never secretly wanted to be a bear wandering around the forest. That’s just an outright lie.”

Bear simulator.
Farjay Studios)

Bear Simulator, currently seeking funding on Kickstarter, will make all our dreams come true. In it, you get all the beary adventuring you could hope for: wandering the woods, fighting prey, and paw-smacking anything that moves.

Actually, it sounds a bit deeper than that. The game is, first and foremost, an exploration game, and will have lots of secrets to discover across multiple areas. In addition, you’ll be able to customize your bear (although, since the game is in first perso- er, bear, there’s not a lot of the bear that’s actually visible) and make animal friends (assuming you don’t eat them first). It actually sounds like rather a rich and interesting experience, and alpha screenshots and footage look really well put together. In fact, we wouldn’t be surprised if the developer turns out to be a veteran of the industry — he’s remarkably good, however, at keeping his identity mum.

Backer rewards are pretty sweet, too. All Kickstarter backers who pledge $15 or more (the minimum pledge to get the game) get access to an exclusive in-game island that features backer-submitted ideas, as well as a key that unlocks a secret shed.

Higher reward tiers include ultracool sunglasses for your bear’s HUD avatar; an exclusive white bear with glowing tattoos; a red squirrel friend; appearing in-game as a rock; and items such as T-shirts, tote bags, stickers, and prints.

The game will be distributed via Steam. You can head over to the Bear Simulator Kickstarter page to learn more and pledge your support. Which you absolutely should. Because bears.

(Source: CNET Australia)

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Cubli cube robot demonstrates incredible balance

(Screenshot by Michelle Starr/CNET Australia))

Some robots do something useful, like ordnance disposal. Some robots do something artistic, like produce music. Some are more interactive. And some robots are just danged cool.

On that note, we’ve recently stumbled across Cubli, a little cube-shaped robot made by Gajan Mohanarajah, Ph.D. candidate and research assistant at ETH Zurich. Cubli isn’t designed to build a wall or translate slime mold. Instead, it’s based on a very simple idea: “Can we build a 15-centimeter-sided cube that can jump up, balance on its corner, and walk across our desk using off-the-shelf motors, batteries, and electronic components?”

Balancing is not necessarily difficult to achieve (although it looks amazing); the trickiest part was in getting the cube to jump up from a resting position to a balancing position, since it releases a burst of energy to do so, and needed to be kept stable. The solution was to use momentum wheels, which are the same kind of flywheel used for altitude control in spacecraft.

These momentum wheels were then also used to help the cube balance by using the reaction torques‘ acceleration and deceleration.

“These torques are what the Cubli’s structure ‘feels’ when the three motors attached to it accelerate or decelerate the wheels,” Mohanarajah explained. “In fact, Cubli’s controller tries to minimise wheel velocities in addition to keeping the structure upright. This method is more reactive to external disturbances and reduces vibrations and sensor noise.”

The resulting robot is able to jump from a resting position to balancing on an edge, then a corner; and it can “walk” by jumping up, balancing on an edge and falling onto another side of the cube, effectively rolling along. It’s really cool stuff, and we’d love to have one of our own just to play with.

(Source: Crave Australia via Robohub)

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Octodad: Dadliest Catch Review

Octodad: Dadliest Catch Review

Octodad: Dadliest Catch Review

Price: £11.99
Developer: Young Horses
Publisher: Young Horses
Platform: PC

Octodad shouldn’t work for quite a lot of reasons. It deliberately makes the simplest of tasks a struggle for the player to achieve, which in almost any other game would be considered unacceptable. In addition, it can quite convincingly be interpreted as a game which encourages you to laugh at a disabled person’s misfortunes, which in any other game would be considered even more unacceptable. Yet somehow Octodad’s executes its truly bizarre premise with surprising aplomb. In fact, Octodad only stops working when it starts trying to be something else.

Octodad: Dadliest Catch Review
The game casts you as the fatherly cephalopod, who despite his terrible attempt at disguising himself as a human, manages to fool almost everyone he encounters into believing he is Homo Sapiens rather than Squishius Fishius (this may or may not be the real Latin name for Octopipususes or whatever the bloody plural of Octopus is). He falls in love, marries, and inexplicably fathers two normal human children.

Dadliest Catch sees Octodad trying to get through a standard day; performing daily chores, going to the supermarket, and being chased through an aquarium by a psychotic sushi chef. Like we said, standard day.

Octodad: Dadliest Catch Review
Unfortunately for Octodad, his attempts to integrate himself into normal human society are constantly threatened by his distinct lack of skeleton, meaning that accomplishing the most straightforward jobs; making a cup of coffee, mowing the lawn, cooking burgers for his family, is at the mercy of his floppy limbs and haphazard gestures. Octodad’s continual goal throughout the day is to get by without revealing his secret by wrecking the place with his clumsy body.

Dadliest Catch shares commonalities with the likes of Surgeon Simulator and QWOP, in that it has a deliberately unwieldy control system which, combined with the heavy use of physics, is used for the purposes of physical comedy. Moving the left and right sticks (we strongly recommend a joypad for playing Dadliest Catch unless you fancy a game of finger-twister on your keyboard) controls one of Octodads arms, while holding down the triggers at the same time will switch analogue control to his legs. Octodad can also pick up and throw objects, with a grunt that beautifully encapsulates his frustration at being so hindered by his own flimsy anatomy.

Octodad: Dadliest Catch Review
Watching Octodad stumble around, crashing through his house like a floppy bulldozer, accidentally grabbing all the items on a supermarket shelf except for the one object he actually wanted is invariably amusing, especially in the early stages, focussed on the everyday. But it isn’t the case that the controls are simply bad. Rather, they’re delicately balanced to ensure Octodad is difficult but not impossible to control, and while it would be wrong to say that Octodad can be mastered, you can improve enough to achieve things that initially seem impossible. It’s basically Dark Souls: Suburbia Edition.

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Nvidia 800M laptop graphics launches, with added ShadowPlay

Nvidia 800M laptop graphics launches, with added ShadowPlay

The Nvidia GeForce GTX 880M

Nvidia has taken the wraps off its latest laptop graphics processors in the shape of the Nvidia GeForce 800M series.

The focus of the new range, which replaces the 700M series, is on power saving and increased performance as well as the inclusion of extra features such as Battery Boost and support for ShadowPlay, allowing for instant Twitch streaming and game recording.

The new range is topped by the 880M, which boasts a 15% performance increase over the 780M, then runs down through the 870M (30% increase), 860M (40%), and 850M (50%), all the way to the 820M. Nvidia also points out that the 850M, for instance, is 4X more efficient than the three year old 550M, when it comes to performance-per-watt.

The new chips aren’t all based on ground-up new GPU designs, with the 880M and 870M both based on Kepler designs. Indeed the former even uses the same number of stream processors as their 780M (it relies on a faster core clock speed). Meanwhile the 870M does feature a stream processor boost, with 1,344 compared to the 770M’s 960. It also has a faster clock speed and memory too.

The 860M and 850M, meanwhile, do use the newer Maxwell architecture and boast even more significant stream processor count increases, going from 768 and 384 to 1152 and 640 respectively.

Nvidia 800M laptop graphics launches, with added ShadowPlay Nvidia 800M laptop graphics launches

As for those new features, Battery Boost is a new software feature that kicks in when a notebook is unplugged from mains power. What it does is adjust game settings just like in the game-optimising feature in GeForce Experience but instead of aiming for a balance of maximum performance and best visuals it targets a playable frame rate. The result, Nvidia claims, is up to 2X battery life when gaming on the move. Given how long many laptops last when gaming this may only equate to a move from one to two hours gaming but for a one-click solution to getting a bit more life out of your laptop it’s a welcome addition.

Nvidia claims there is more to the algorithms in use than just frame rate targeting, with enhancements to GPU, CPU and memory efficiency during frame rendering but we are yet to hear more details of how these actually work.

ShadowPlay, meanwhile, is Nvidia’s built-in video recording feature, which allows for ultra-low impact 1080p recording of any and all your gaming sessions. It can either be set to record manually, to stream straight to or it can constantly record the last several minutes of your gaming, ensuring you will never miss a moment.

The 800M series is available immediately including in the likes of the MSI GT60 2PE Dominator Pro, which we just reviewed.

Nvidia 800M laptop graphics launches, with added ShadowPlay Nvidia 800M laptop graphics launches

Although such large gaming laptops will get a nice boost from the new hardware, it’s actually the thin and light sector that Nvidia is targeting most directly with this new launch with it pointing out that the combination of an Intel CPU and an 840M actually uses less power while gaming compared to Intel’s Iris Pro integrated graphics while providing far greater performance.

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Hearthstone launches

Hearthstone launches

Hearthstone was first announced last year and has been in open beta since January

Blizzard’s digital collectible card game Hearthstone has abandoned its open beta tag and launched.

First announced last year, the game launched its closed beta last June with the doors opened wider with an open beta at the beginning of 2014. Currently available on PC and Mac, Blizzard is also working on an iPad version that is going to be released soon.

Future development will also bring the game to iPhone, Android devices and Windows tablets.

‘We saw some reports early on that Hearthstone might destroy the planet,’ said Blizzard chief executive Mike Morhaime. ‘We’re pleased to see that the game has been released and the planet is still here, though we apologise for all the lost productivity.’

Hearthstone is free to download and play. Warcraft players can also earn the Hearthsteed mount by winning three matches in the arena or play modes.

Following the end of the beta, a few changes have been made to the game, including balances to existing cards, a golden hero avatar unlocked after winning 500 ranked matches, new card backs and the ability to connect to regions other than the one you are playing in.

Hearthstone has also undergone some minor graphical tweaks to add a little more polish and a long list of bugs have been squashed with the help of beta player feedback that brought them to light.

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Will crowdfunded NY-to-SF dating airlift face rocky landing?

As a single lady living in San Francisco for more than 18 years, I can say with expert-level knowledge that dating in San Francisco isn’t easy.

I’ve had plenty of dismal dates with wannabe indie rock stars, crazy artists, money-obsessed biz-dev dudes, clueless Glassholes, smug hipsters, and even a guy who insisted on wearing a cape (and not in a sexy cosplay way) everywhere we went. I’ve had longer relationships, and more reliable ones, with my local pizza delivery guys. I’ve always thought San Francisco is one of the hardest cities for a single gal to find Mr. Right. Too many of us settle for Mr. Good Enough.

But according to The Dating Ring Crowdtilt Campaign, there are more datable straight guys here in San Francisco than in New York City. And there are supposedly more available single gals looking for serious relationships in New York.

Video screenshot by Leslie Katz/CNET)

Because of this single-guy-to-girl ratio, The Dating Ring wants to play cross-country Cupid with those hoping to catch a few love arrows by bringing a planeload of New York ladies to the Bay Area.

“It would be amazing if there was a plane of amazing women that were flying out to San Francisco to meet guys, myself included, I think that would be a lot of fun,” says one eager San Francisco bachelor in The Dating Ring video.

And, “I feel like a different coast would give me a different perspective,” a New York woman is shown saying.

For the New York City women, each $20 donation earns them a chance to be selected to win a free flight to San Francisco. (Not a guarantee…a chance!) For $500, an NYC lady gets a flight to San Francisco, three dates, a private cocktail party, and a large bash in her honor. For $1,000, she gets the same but also housing. And for a whopping $1,250, the lucky lady gets everything mentioned plus three 30-minute matchmaking and dating coaching Skype sessions with a Dating Ring matchmaker.

For the San Francisco men, $20 buys them a ticket to the San Francisco Memorial Day bash that all the New York women will be attending. For $100, they get a ticket to both the bash and the cocktail party. And for $350, three 30-minute matchmaking Skype sessions as well as tickets to both parties.

All funds collected for The Dating Ring Crowdtilt Campaign (excluding direct purchase of the $500 flight or $1,000 flight and hotel) will go toward sponsoring free trips for additional NYC women.

So let’s say a bicoastal love connection is made, then what should the potential couple do? “They can fill their next few months with romantic Skype dates, text messages, and cross-country trips, and perhaps even one day have an epic thumb war to determine where they settle down with two kids and a dog,” The Dating Ring’s FAQ states.

“If someone had tried to convince me to move to the Bay Area to improve my dating odds a few months ago, I probably would’ve balked at the idea,” Lauren Kay, CEO of The Dating Ring, said in The Huffington Post. “But after meeting hundreds of single people in both cities, skipping the unending winter-2014 blizzard for weeks of 70-degree weather and experiencing firsthand the effect of the gender imbalance in both cities, I don’t think it’s that far-fetched of an idea. There are great career opportunities and restaurants and people in both cities. If your job is mobile, and you’ve lived in one city for a while with no dating success…well, it can’t hurt to try a new city out. So why not let fate in a city with better odds have another go-around at this crazy thing called love?”

It may sound unlikely, but the Crowdtilt page has already raised $3,280. However, New York women looking for the same kind of good-looking, successful, ambitious men in San Francisco might be in for a shock when they discover…those men are indeed here, but they are also just as picky and flippant as their counterparts in the East Coast. Or worse.

The Bay Area is full of eligible bachelors, it’s true; however, many of them just don’t have the time to put into the dating scene. Many men at tech companies are constantly under looming deadlines and keep crazy work hours. Not all companies encourage a social life. Work hard, then socialize when you have a spare moment, that’s the ethos.

Universal truths
And then there’s that pesky “Peter Pan” problem. How can women find a grown-up man — if that’s what they’re looking for — when many startups and tech companies make a point of offering ping-pong tables, video games, Nerf guns, and every toy anyone could ever want? Not that there’s anything wrong with that! But when guys are encouraged to act like they are still in college, they may not think in terms of moving on to stages of life such as settling down, marriage, and the two kids and a dog Kay talked about.

Then again, we can’t just blame the lads. And can we really blame San Francisco? Cities do have different cultures, but some things are universal. Why gamble on a crowdsourcing venture or fly across the country just to have the same problems?

The truth is, women are just as picky as men. And that’s the problem. Letting go of perfection and giving guys we wouldn’t normally date a chance is key. If you only date hedge fund guys, why not try going on a date with a guy who runs your favorite food truck? Instead of chasing after lawyers at trendy bars, try flirting with the guy you see reading “The Amazing Adventures of Kavalier Clay” on your Muni commute to work. Give others the chance to prove that love exists in every city, no matter the guy-girl ratio.

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Banished Review

February 28th, 2014 No comments

Banished Review

Banished Review

Developer: Shining Rock Software
Publisher: Shining Rock Sofware
Platform: PC
Price: £14.99

The first thing you’ll learn while playing Banished is that children are worthless. They sit in the corner like fleshy bins, black food-holes that exist for no other reason than to consume all your food, all your money and all your youth, and they give nothing in return except annoying questions and jokes that don’t make sense. Oh sure, they eventually grow into adults, and in Banished working life starts at eleven years old. But that simply isn’t good enough. They need to be birthed from the womb with a pickaxe in hand, and crawling should only be allowed if it’s in the direction of a mineshaft. There’s no room for scroungers here, not in the town of Funsuck. “Are clouds made of dreams daddy?” “Shut up and dig out that coal seam, you wretch.”

Banished is best described as a Tory Simulator, as you’ll inevitably find yourself cursing any moment your labourers don’t spend working, and muttering every time they pluck food from the storage barn. “Anyone could live off seven mushrooms a week”, you’ll sneer while you sit there scratching yourself and shovelling foie gras into your cake hole. It’s a tough, austere and demanding city-building game, and this is both its strongest asset and biggest failing.

Banished Review
The game involves taking control of a band of villagers who have been exiled from their previous home, and must now build their own settlement using nothing but the environment around them, a few provisions and a heavy dose of hard graft. There seems to be no other reason behind this premise than to give the game a more interesting title than “Medieval City Builder 2014″ as the fact that you’ve been banished has no bearing on the game’s events. It could equally have been called “Expats”, “Pioneers” or “Bored Of That Other Place” and it wouldn’t have made a difference.

But that’s fine, you’ve got to start somewhere, and Banished starts by diving straight into the simulation. There’s no career mode or sequence of levels here. It’s just you, a forest, and your own ingenuity. That and four brief tutorials which do a decent job of introducing you to the basics of city-building. Small-budget strategy games like this tend to skimp on the tutorials, so credit where it’s due there.

Banished Review
Presentation-wise, Banished is remarkably pretty given it was developed by just one person. Building models are detailed and the art-style balances the quaint and picturesque with the stern reality of survival that faces your villagers. The weather and environmental effects are excellent. The pouring rain and the fluttering snow give a real sense of harshness to the game’s winter months, while in the summer the environment fills with colour, crops grow pleasingly and the forest flourishes with wild flowers, delicious mushrooms and prancing deer.

That said, it doesn’t feel quite as good as it looks. Placing buildings isn’t particularly satisfying, foundations are laid with a quiet bump rather than the meaty thump of last year’s SimCity. Furthermore, villager actions such as mining rock and chopping trees could do with a dash of particles to add a little verve to the proceedings. It’s a lovely looking game when still, but when moving it does feel a little lacklustre.

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Sennheiser G4ME One Review

February 25th, 2014 No comments

Sennheiser G4ME One

Manufacturer: Sennheiser
UK Price (as reviewed): £189.99
US Price (as reviewed): $249.99

Sennheiser’s current flagship gaming headsets are the Sennhesier G4ME Zero and Sennheiser G4ME One. We looked at the closed-back Zero recently and found it offered excellent clarity, comfort and usability but its weak bass delivery wasn’t the most universally appealing – not to mention, it’s pretty pricey too. Now it’s the turn of the slightly cheaper, open-back G4ME One to feel the heat of the spotlight.

Although the chief difference between the Zero and One is the closed-back/open-back acoustic design there are actually a plethora of other little differences between the two very similar looking headsets. Where the Zero offers pleather covered padding and a fold-flat design, the One has plush velvet padding and the earcups are fixed in place. The sound signature of the two is also very different but we’ll talk more on that shortly.

Sennheiser G4ME One ReviewSennheiser G4ME One Review
Like the Zero, the Sennheiser G4ME One sports a circumaural earcup design, so the earcups fully enclose the ears, rather than resting on them (supraaural) or in them (intraaural). This makes the headset quite large, though the oval earcup shape means they’re not quite as chunky as the likes of the Roccat Kave and Func HS-260, which use a circular earcup design.

Nonetheless, while the G4ME One can fold flat, the earcups of the Zero are fixed, except for a little bit of movement – 5 or 10 degrees – to allow them to adjust to your head. The obvious reason for this is that the open-back design of the G4ME One marks them out as totally unsuitable for use on your travels so being able to fold flat would be pointless, whereas the closed back design of the G4ME Zero means they block out a bit more external noise, making them more suited for LAN parties and the like. Emphasising this point further is that the G4ME Zero comes with a travel case whereas the G4ME One doesn’t. We’re not entirely sure that makes sense but there you go.

A benefit of this decision – aside from the £10 saving – is that the G4ME One is actually an easier headset to use everyday as it’s much easier to pick up and put on, without having to adjust those rotatable earcups (this may sound like a very nit-picky point but it actually really bugged us when using the Zero that they would flop about all over the place).

Sennheiser G4ME One ReviewWhen put down the Zero earcups have an annoying tendency to twist round and flatten themselves. Not so with the One.
The headband offers around 55mm of extension on each side, which should be plenty to accommodate different size heads. The notched adjustment offers a decent balance between being light enough for easy adjustment and stiff enough so as not to shift while gaming. However, adjusting the headband with the headphones on is next to impossible – you have to remove them to do this.

Sennheiser G4ME One Review
Like the G4ME Zero the One offers around 30 degrees of movement in the arms that hold the earcups. Here we again see the high build quality that both the G4ME headsets possess, with little rubber nubs offering a bit of padding to stop the arms clattering against the earcups – indeed the whole headset is markedly creak and squeak free. The hinges about the earcups are only plastic this time but seem suitably strong, with the force from several aggressive twists being absorbed by the flexible headband.

A couple of potential downsides on the durability front come in the form of the microphone and cable, both of which are permanently fixed; damage either one and you’re stuffed. Not to mention it means you can’t choose which side to plug them into.

Sennheiser G4ME One Review
Not that they appear overly vulnerable. The microphone incorporates a flexible section that should absorb most knocks, and it rotates upwards out the way – and auto-mutes when stowed away. Meanwhile the cable, which is a plentiful three metres long, has a secure fitting with plenty of rubber surrounding it to limit the chance of it breaking.

The earcups sport the same slashed design as the G4ME Zero but here the slashes are left open rather than plugged with strips of rubber – there in lies the open-back design.

Sennheiser G4ME One Review
Another marked difference between the pair is that the One is far easier to ‘drive’ thanks to its 50Ω impendence compared to the 150Ω of the Zero. This means they can also double as a general set of headphones for use with portable players and phones, whereas the Zero ideally need an additional amp to get the best from them.

This is a passive headset so the cable terminates in a simple pair of colour-coded 3.5mm jack plugs. There’s a volume adjustment wheel on the side of the right earcup, which acts to attenuate whatever signal it is fed.


  • Colour white
  • Wearing style Headband
  • Impedance Headphones: 50 Ω
  • Connector 2 x 3.5 mm for desktop/laptop
  • Frequency response (microphone) 50 Hz – 16,000 Hz
  • Frequency response (headphones) 15 Hz – 28.000 Hz
  • Sound pressure level (SPL) Headphones: 1168 dB
  • THD, total harmonic distortion 0.1%
  • Ear coupling Headphones, around-the-ear, open acoustic design
  • Cable length 3 m
  • Weight 312g
  • Pick-up pattern Microphone: Noise Cancelling
  • Sensitivity Microphone: -38 dBV at 94 dBSPL

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