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Noctua NH-U12S Review

Noctua NH-U12S Review

Manufacturer: Noctua
UK price (as reviewed):
£47.99
US price (as reviewed): $69.99

When all-in-one coolers started hitting the cooling scene a few years ago, you’d be forgiven for thinking it was the end of the road for premium air coolers. Noctua is one of the most established and recognised brands out there in the enthusiast scene, but even we have to admit that value hasn’t always been one of the company’s strong points. In the face of a growing number of super-cheap and capable coolers such as Deepcool’s GAMMAXX S40, you might think paying more than £30 for a CPU cooler isn’t worth it considering how well the latter performs for just £20.

*Noctua NH-U12S Review Noctua NH-U12S Review *Noctua NH-U12S Review Noctua NH-U12S Review
At £47.99, the NH-U12S isn’t even a humongous air cooler and you get a much smaller bit of kit than it’s larger sibling, the NH-D14, which retails for just £10 more. However, the NH-U12S isn’t about raw cooling. With a maximum rated noise of just over 22db(A) and even less using the included low noise adaptor, this is a cooler for those where noise reduction is just as important as a chilly CPU.

*Noctua NH-U12S Review Noctua NH-U12S Review *Noctua NH-U12S Review Noctua NH-U12S Review
Part of the reason for the NF-F12′s high price is the NF-F12 PWM Focused Flow 120mm fan included in the box. This retails for £17 on its own – one of the most expensive fans on the market. There’s a whole raft of technical blurb in this fan’s specifications but the long and short of it boils down to Noctua claiming it produces a better quality noise by utilising many of these swanky features such as a focused flow frame, varying angular distance and vortec-control notches, plus better airflow and cooling.

The heatsink itself is up to Noctua’s usual standards, however, if you haven’t seen one of the Austria-designed cooler’s in person before, that’s essentially the same as saying build quality is epic. Crammed into this diminutive cooler, which measures just 158mm tall and 125mm wide, are five heatpipes built into a compact array of aluminium fins, plus a copper contact plate that sports a nickel plating.

*Noctua NH-U12S Review Noctua NH-U12S Review *Noctua NH-U12S Review Noctua NH-U12S Review
Even the packing is a labour of love, with everything packed into premium-feeling cardboard boxes that are all exactly the right size to take up precisely 100 per cent of the outer box. It’s not often we feel compelled to make this sort of comment but it’s totally justified here. As such, with everything labelled for each socket, despite the above average amount of mounting components, installation is fairly painless.

The fan clips are second only to SilverStone’s latest coolers such as the AR01 , in terms of ease of use – no spindly, awkward things here, which is just as well as you need to fit the single 120mm fan after you’ve mounted the cooler to the motherboard.

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Also included are all the fittings needed to mount a second fan, including the brown antivibration corner pads plus a low noise adaptor that can drop the maximum rpm from 1,500 to 1,200, slotting in between the 3-pin power feed and the standard PWM fan cable. Everything you need is included in the box, including an extra-long screwdriver to reach the mounting screws.

*Noctua NH-U12S Review Noctua NH-U12S Review *Noctua NH-U12S Review Noctua NH-U12S Review

Specifications

  • Compatibility Intel: LGA775 and LGA1366 (with optional NM-I3 kit) LGA115x, LGA2011; AMD: AM3(+), AM2(+), FM2(+), FM1
  • Size (with fan) (mm) 125 x 71 x 158 (W x D x H)
  • Fan(s) 1 x 120mm, 300-1,500RPM
  • Stated Noisemax 22.4dB(A)

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MSI Shows Z97 Motherboards Including Mini-ITX

MSI Shows Z97 Motherboards Including Mini-ITX

MSI looks set to continue its support for mini-ITX when Intel’s Z97 chipset arrives


Following a leak that showed images of future products, MSI has released a few previously locked-down images of its new range of motherboards.

We’re assuming they sport Intel’s anticipated Z97 chipset, which still uses LGA1150 CPUs, and is set for launch this summer.

As we reported here, there will be several ‘Gaming-series’ motherboards, but the images show Gaming 3, Gaming 5, Gaming 7 and Gaming 9 name titles in addition to a mini-ITX board.

Many of the boards feature 802.11ac WiFi adaptors, with the mini-ITX board sporting what appears to be a custom, integrated adaptor on the I/O panel, rather than a standard slot on the PCB.

The Gaming 9 model looks like quite a beast, with an imposing red and black colour scheme and we also spotted an M.2 expansion slot between the two lower 16x PCI-E slots along with voltage measuring points near the on-board power button.

MSI Shows Z97 Motherboards Including Mini-ITX MSI Shows Z97 Motherboards Including Mini-ITX
MSI Shows Z97 Motherboards Including Mini-ITX MSI Shows Z97 Motherboards Including Mini-ITX
MSI Shows Z97 Motherboards Including Mini-ITX MSI Shows Z97 Motherboards Including Mini-ITX
The Gaming 3, Gaming 5 and Gaming 7 also offer the M.2 expansion slot, which suggests this will be a familiar feature on Z97 boards, although it appears to be absent from the funky-looking mini-ITX model.

What do you make of MSI’s new line-up? Let us know in the forum.

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Attenborough working on a documentary for the Oculus Rift

Attenborough working on a documentary for the Oculus Rift

Attenborough is reprising his work with production company Atlantic to create a nature documentary for the Oculus Rift.


Beloved nature documentary veteran Sir David Attenborough has announced that he is working on a project for the Oculus Rift.

Conquest of the Skies is currently being filmed for the virtual reality headset in Borneo’s jungles using an eight-camera setup to produce a full 360 degree experience. It is being produced by a joint venture between production company Atlantic and broadcaster Sky.

Attenborough, best known for his documentaries aired through the BBC, has worked with Atlantic before with nature programs that have been filmed in 3D.

Production company Atlantic has already acquired several Oculus Rift development kits and the company’s commercial director John Morris told Realscreen that he considers this new virtual reality technology as being ‘a new platform you can monetize’ and predicts that millions of the headsets will be sold.

Morris also added that the company is excited by the fact that there are no rules of convention around what a non-fiction experience on the Oculus Rift should be like, comparing this phase of virtual reality to the beginning of cinema. This will be one of the first non-gaming productions to be considered for the Rift.

Oculus VR has achieved a significant level of mainstream recognition outside of the gaming industry thanks to Facebook acquiring the company for $2 billion last month. Facebook founder Mark Zuckerberg explained that he sees the technology as having massive potential for the future of communication beyond its gaming capabilities.

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Quantenna promises 10Gb/s Wi-Fi in 2015

Quantenna promises 10Gb/s Wi-Fi in 2015

Quantenna’s existing MU-MIMO chipset can be found in Asus’ newest router, but its success next year promises up to 10Gb/s of bandwidth via 802.11ac’s MU-MIMO technology.


Wireless communications specialist Quantenna has announced the development of a Wi-Fi chipset capable of ten gigabit per second (10Gb/s) throughput, with plans to release it commercially next year.

Perhaps the biggest complaint regarding Wi-Fi – aside from alleged health implications, disproved by scientific rigour – is that its performance can lag behind that of a wired connection. Even if you’re right next to an access point, the actual throughput of a 1.3Gb/s 802.11n Wi-Fi link is usually well below that of a 1Gb/s wired Ethernet connection – and the further away you travel from the access point, the slower it gets. Said bandwidth is also shared between all users; if you’re on a heavily-congested access point, you can expect the performance of your connection to drop significantly.

Quantenna is hoping to resolve this problem by giving wireless connections significantly more headroom, starting with a 10Gb/s chipset based on the 802.11ac standard which improves support for Multi-User Multiple-Input Multiple-Output (MU-MIMO) connectivity. Extending the existing MIMO technology, which uses multiple antennas to isolate signals and reject noise, MU-MIMO allows for multiple connections to individual client devices which are no longer competing for the same bandwidth. The result: significantly improved performance and reliability.

Quantenna’s 8×8 architecture with adaptive beamforming demonstrates that the ‘massive MIMO’ promise of significantly higher throughput, robustness, and reduced interference can be realised in practice,‘ claimed Andrea Goldsmith, Stephen Harris Professor of Electrical Engineering at Stanford University, in support of the company’s work. ‘This architecture will also significantly enhance the capabilities of MU-MIMO, allowing it to support interference-free transmission to many more devices simultaneously. These technology advances will transform the landscape of applications and devices that Wi-Fi can support.

Quantenna’s MU-MIMO chipset is already used in Asus’ latest Wi-Fi router, but the version due for release in 2015 will be considerably improved. ‘Wi-Fi is no longer a convenience,‘ claimed Quantenna chief executive Sam Heidari at the announcement. ‘People expect it to ‘just work’ even with demanding applications like HD video streaming. With Quantenna’s 10G Wi-Fi, they’ll always get the performance they expect—even as their expectations continue to rise.

The company’s existing chipset, which supports 4×4 MU-MIMO antenna configurations, will be extended in 2015 to support 8×8 MU-MIMO setups offering a total aggregate throughput of 10Gb/s. How much such a feature will add on to the cost of commercially available routers and access points that choose to implement it, however, has not been announced.

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Amazon says no to Bitcoin

Amazon says no to Bitcoin

Amazon’s head of payments Tom Taylor has said that the company has no plans to add support for Bitcoins to its webshop, despite rivals doing exactly that.


Amazon has indicated that it’s not going to join in the cryptocurrency revolution by adding support for Bitcoin to its payment system, even as increasing numbers of its competitors do exactly that.

Bitcoin, created by the pseudonymous Satoshi Nakamoto in 2008, is a distributed, decentralised cryptocurrency based on proof-of-work principles: set your computer generating SHA256 hashes for transaction validation and you’ll get rewarded with Bitcoins of your very own, generated at an ever-decreasing rate by the algorithm itself. The cryptocurrency is free from governmental control, anonymous yet entirely traceable – until you attempt to convert Bitcoins into fiat currency or vice-versa, of course – and runs on a decentralised system of volunteer computers.

It sounds remarkable, but Bitcoin’s meteoric rise from being worth fractions of a penny to a high of more than $1,000 per coin has been fraught with difficulties. Amateur coding errors in major Bitcoin exchanges like MT Gox – originally set up to be a trading site for Magic: The Gathering cards, hence the name – has led to the loss of millions of dollars in Bitcoins and a significant drop in their value on the open market. For every country like the US which is making its laws more Bitcoin-friendly, there are countries like China which have banned the use of the cryptocurrency outright.

In the UK and US, increasing numbers of retailers are accepting payment in Bitcoin – largely out of a hope that it will continue its rise in value, recover from the recent slump and make yesterday’s £50 payment double in value or more. Amazon, however, has said it won’t be joining the revolution. ‘Obviously, it [Bitcoin] gets a lot of press and we have considered it,‘ Tom Taylor, head of Amazon’s payments arm, told Re/code in a recent interview, ‘but we’re not hearing from customers that it’s right for them and don’t have any plans within Amazon to engage Bitcoin.

At the time of writing, a single Bitcoin was valued at just shy of £300 – a significant dip from its high of more than £600 before the recent crash.

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Ben Heck builds WASD-replacement footpedals

Ben Heck builds WASD-replacement footpedals

Ben Heck’s footpedals, built in response to a viewer request, are designed to replace the traditional WASD control scheme in PC gaming.


Noted hacker and maker Ben ‘Heck’ Heckendorn has published details of his latest creation under Element14′s auspice: footpedals designed to ‘replace’ WASD gaming controls after their 32 year run.

The WASD control system, which uses the aforementioned letter keys in place of the traditional cursor keys, was first seen in the 1982 game Mazogs where it served to make up for the Sinclair ZX81′s lack of sensible keyboard layout. It caught on in the era of first-person shooters when mouse-look became the norm, allowing the left hand to sit at a more comfortable distance from the mouse-controlling right – unless you’re a sinister lefty, of course – while also providing easy reach to other keys that could be mapped to weapon changes, jumping, object usage or leaning.

WASD as a control layout has become so normalised that gaming keyboards typically come with replacement keycaps for those specific letters in eye-catching colours or with a deeply scooped design. Now, though, its days may be numbered – at least, if Ben Heck has his way.

Known for his innovative controller designs and homebrew laptops, including one based on a Commodore 64 and another on an Xbox 360, Heck is now the resident hacker at electronics giant Farnell/Element14 where he has created one possible successor to the WASD layout: footpedals.

A viewer of the Ben Heck Show, dissatisfied with the ‘finger-twister’ training required to excel at modern games, suggested the creation and Heck obliged. A pair of foot pedals provide mapping to four keys by responding to two levels of motion: a partial press activates one mode, while a heavier press activates the second. The result, Heck claims, is a natural-feeling control system that allows for forward, backward and strafing motion without the need to lock the left hand to the WASD cluster.

The entire project has been created from scratch, using a 3D printer for the pedal parts and the popular Teensy microcontroller – chosen for the ease at which it can be turned into a joystick, keyboard or mouse Human Interface Device controller – for interfacing with the PC.

If you’re curious how it was made, or how it works, Heck’s video on the project is reproduced below.

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DayZ Standalone Early Access Review

DayZ Standalone Early Access Review

Price: £19.99
Developer: Bohemia Interactive
Publisher: Bohemia Interactive
Date Tested: 26/03/2014

DayZ Standalone Early Access Review DayZ Early Access Review

Note: Early Access Reviews are critical appraisals of games still in development which are charging money for player access to their alpha and beta stages. This review is intended to give you an idea of whether the game is currently worth investing in, but without offering a final verdict.

Take a cursory glance at DayZ and it appears little has changed in the four months since release. The major content Bohemia are planning for the mod; namely vehicles, craftable bases, and broader communication channels such as radios, are still a long way from being added. Investigate a little further, however, and you’ll discover that significant changes have been made, but they’re many and small rather than large and few.

For example, rain was added about a month ago, and now players can catch the water droplets in their canteens, making it ever so slightly easier to acquire this vital resource. In addition, players can aim their guns while sat down, enabling them to sit around a campfire with friends without completely compromising their safety, or keep watch over player prisoners in a more casual, more disturbing manner.

DayZ Standalone Early Access Review DayZ Early Access Review

There are lots of different little channels that feed into DayZ’s remarkable success since it debuted on Steam Early Access at the end of last year. But one of them is this detailed way in which players can interact with their environment and the other players they encounter in post-apocalypse Chernarus. It’s this granularity of experience which Bohemia have been chasing since the Standalone release.

To understand the importance of this, it’s necessary to grasp the basis of what DayZ is, and the developer’s intent behind it. For all its layers of complexity, your ultimate goal when playing DayZ is the most basic possible. Stay alive. Do not die. See that bucket? Avoid kicking it. This is done by seeing to your needs, avoiding the zombies scattered around the environment like organic litter, and performing the delicate and potentially deadly social dance with fellow survivors you’ll inevitably encounter during your travels.

Your objective may be simple, but achieving it is anything but. Resources are scarce, and you require lots of food and water just to keep your body functional. The first hour or so of a DayZ life are a half-terrifying, half-gleeful rush as you frantically scour the nearest village for supplies, interspersed with moments of bravely running away from the prowling zombies.

DayZ Standalone Early Access Review DayZ Early Access Review

If you’re very lucky you might find enough food and water to keep you healthy. More typically you’ll either bleed to death after being attacked by your first zombie, or find nothing but rotten food, eat that in desperation, become sick, and spend the next half hour hopelessly searching for the right medication before ultimately collapsing. This is of course an entirely hypothetical scenario and definitely not what happened to me in my first and second lives.

Learning how to cope in this extremely harsh environment is a big factor in what makes DayZ so compelling. So is learning how to navigate it. Modern games are obsessed with keeping the player oriented, ensuring they always know where they are and where they are going, and there’s something about the challenge of being lost in a wilderness that is paradoxically liberating. The moment you first find a map in an abandoned car or inside a petrol station is breathlessly exciting. Then comes the puzzle of figuring out where you are on it, googling the Russian alphabet so you can translate the town signs written in Cyrillic to match them with the map names scribed in English.

DayZ Standalone Early Access Review DayZ Early Access Review

It helps that Chernarus is an incredible foundation for a game like this. Its sweeping vistas, highly realistic terrain, foreboding climate and dilapidated Baltic settlements all contribute to the sense that this is a world where nature has wrested control back from humanity, but also as a place where hope still lingers. Trekking through one of DayZ’s many forests, watching the sunlight shaft through the canopy, listening to your plodding footfall and the twittering birds in the trees is an oddly relaxing experience, providing relief between frantic zombie combat and tense encounters with other survivors.

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NSA denies prior knowledge of Heartbleed vuln

NSA denies prior knowledge of Heartbleed vuln

The US National Security Agency has denied any knowledge of the OpenSSL Heartbleed vulnerability prior to it going public, stating it is biased towards responsible disclosure.


The US National Security Agency (NSA) has denied claims that it knew about the Heartbleed vulnerability in OpenSSL before it was made public, claiming that it is biased towards seeing such flaws fixed for the greater good than keeping its knowledge a secret to further its intelligence gathering programmes.

The NSA has been in the limelight of late thanks to revelations by former contractor turned whistleblower Edward Snowden, the source of evidence showing the NSA has been overreaching its charter with massive surveillance programmes against both US and foreign nationals. Documents leaked by Snowden included claims that the NSA works closely with major companies to gain back-door access to code and data, and even works to weaken commercial security products by recommending known-weak ciphers and random number generators.

When news of the Heartbleed vulnerability in popular cryptography library OpenSSL broke last week, many wondered if the NSA was aware of the flaw. Present in the OpenSSL codebase since 2011 and in the wild since 2012, the Heartbleed vulnerability has been proven to leak private keys – allowing the decryption of encrypted traffic, something the NSA captures and stores for several years as part of its intelligence activities.

Many in the industry had wondered why the NSA captured and stored encrypted traffic with no known way to decrypt it, but the Heartbleed bug means that the NSA – or any other attacker – could easily retrieve the private keys required to unlock the encrypted traffic. Suddenly, the NSA’s trove of scrambled data made a lot of sense – leading many to claim on sites like Bloomberg that the NSA knew of Heartbleed and had been exploiting the vulnerability for years.

The NSA has, naturally, denied this. ‘Reports that NSA or any other part of the government were aware of the so-called Heartbleed vulnerability before 2014 are wrong,‘ the Office of the Director of National Intelligence has stated. The denial has been followed by claims made to The New York Times that the NSA and other US intelligence agencies follow a process ‘biased toward responsibly disclosing such vulnerabilities.

The same article, however, quotes officials as admitting that while President Barack Obama has instructed the NSA and other agencies to follow responsible disclosure practices when flaws are found, there exists a loophole which allows vulnerabilities to be withheld for future exploitation if there is a ‘clear national security or law enforcement need‘ – something critics claim could well have applied to knowledge of the Heartbleed vulnerability, given the NSA’s corpus of encrypted data.

The Heartbleed vulnerability is still being patched, with sites affected by the flaw having to upgrade to a newer release of OpenSSL and revoke and replace their certificates before users can safely change their passwords and, where available, enable two-factor authentication.

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Sid Meier’s Civilization: Beyond Earth announced

Sid Meier's Civilization: Beyond Earth announced

Sid Meier’s Alpha Centauri is receiving a spiritual successor in the form of sci-fi-themed Civilization: Beyond Earth, launching this year on Windows, OS X and Linux.


A spiritual successor to Sid Meier’s intergalactic classic Alpha Centauri has been officially announced, and it brings the promise of treats for PC gamers including support for AMD’s low-level Mantle application programming interface (API) and cross-platform gaming on Windows, OS X and Linux – the latter to include Valve’s SteamOS.

Released in 1999, Sid Meier’s Alpha Centauri was a spin-off from the Civilization franchise, acting as a follow-on of sorts for anyone who had completed a space victory in the game. The player was given the task of colonising Chiron in the eponymous star system, and later the option of playing as one of two non-human races – previously limited to non-playable characters in the game.

The game was critically acclaimed, but a poor seller; following its release, the Civilization franchise would again return to historical rather than futuristic settings and never again venture beyond our solar system – until now. Firaxis has announced Sid Meier’s Civilization: Beyond Earth, the first space-based title to carry the official Civ branding – and a spiritual successor to Alpha Centauri.

Announced at PAX East this weekend, the game promises to revamp the Civilization experience with a new web-like technology tree, a more open-ended progression system no longer tied to real-world history, and many of the developers who worked on the original Alpha Centauri. For PC gamers, the news gets better still with Firaxis announcing that the game will launch later this year on Windows, OS X and Linux platforms – the latter to include support for Valve’s SteamOS Linux distribution. The company has also promised support for AMD’s Mantle API at launch, giving hope that the game’s performance will be acceptable even on lower-end hardware.

If all that has whetted your appetite the company has offered a teaser trailer for the title, reproduced below.

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CM Storm QuickFire XT Review

CM Storm QuickFire XT Review

Manufacturer: CM Storm
UK price (as reviewed):
£64.82 (inc VAT)
UK price (as reviewed): $89.99 (ex Tax)

The last keyboard we saw from Cooler Master’s gaming-focussed offshoot, CM Storm, was the QuickFire TK Stealth. It was an unusual keyboard in that it used a non-standard layout and stealth keys, where the symbols are found on the front rather than the top of the keys. Despite a good few weeks of use, we struggled to get to grips with it, and found ourselves yearning for a regular key layout. It did spark a healthy debate on the subject in our forums, highlighting if anything just how subjective an experience keyboards provide, and that there will never be a perfect keyboard for everyone.

*CM Storm QuickFire XT Review CM Storm QuickFire XT Review
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With us today is another in CM Storm’s QuickFire range, the QuickFire XT, and unlike the TK Stealth it uses a standard layout, so UK users get a full 105 keys, and the keycaps are also the regular variety, with laser etched symbols on the top face. This lends it the benefit of being instantly familiar, though it’s not as small as tenkeyless or TK layout boards. That said, it is about as small as it could be, thanks to a very thin bezel – there’s no excess plastic above, below or to the sides of the keys, but if the 440mm width is still too much you’ll need to consider layouts that use less keys.

*CM Storm QuickFire XT Review CM Storm QuickFire XT Review
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Despite costing just £65, which is very good considering it uses 105 Cherry MX switches, build quality hasn’t been sacrificed. It’s not particularly exciting to look at, but the QuickFire XT is sturdy and feels very durable, and it tips the scales at over 1kg. The outer plastic shell is solid and thick, and the keyboard is reinforced by a steel plate too, so there’s little bend to it even when you apply excessive pressure. The keys are embedded within the chassis, so it won’t be as easy to clean as Corsair’s K70, for example, which uses raised keys.

*CM Storm QuickFire XT Review CM Storm QuickFire XT Review
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The braided USB cable with gold plasted connectors is detachable, but there are no cable channels beneath the board. A PS/2 adaptor is supplied, and in this mode the QuickFire XT supports full n-key rollover. No driver or software is required (nor available), but the board runs natively at a 1,000Hz polling rate. Through a combination of the FN key and the keys on the top row of the numpad, this polling rate can switched between four levels (1,000Hz being the maximum), again when using it PS/2 mode.

*CM Storm QuickFire XT Review CM Storm QuickFire XT Review
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As you might expect at £65, the QuickFire XT is thin on additional features; there’s no extra connectivity, macro keys or wrist rest. However, the F5-F12 keys each have secondary functions courtesy of the FN key. There are seven media functions, with the F9 key reserved for the locking out the Windows keys, and there’s also an LED indicator for when this is activated. Finally, CM Storm also provides a key removal tool along with four red WASD keys and two keys with the Cooler Master/CM Storm logos on, which can be used to replace the two Windows keys.

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When using the QuickFire XT, the four rubber pads on the base along with the keyboard’s hefty weight mean it stays firmly planted on your desk, even during frantic gaming sessions. Sadly, however, the two fold out legs on at the back of the keyboard have no grip, and when using them there is more of a risk of keyboard movement. This is something we’ve seen overlooked before, but even so it’s a shame given how easy it is to fix. Nevertheless, the keyboard slopes naturally upwards at a nice angle, and we found typing and gaming to be more comfortable with the legs down.

*CM Storm QuickFire XT Review CM Storm QuickFire XT Review
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Cherry MX blue switches aren’t our favourites – the click tends to irritate us and we still find it occasionally difficult to double tap with them, which is particularly noticeable in games. Typing does tend to be quick and smooth, however, thanks to the relatively light actuation force and tactile feedback. Thankfully, CM Storm offers the QuickFire TK with red, brown, black and even green switches, so there’s a good chance your preference is catered for. The rounded shape, smooth surface and slick action of the keys themselves also left us with little to complain about in that regard.

*CM Storm QuickFire XT Review CM Storm QuickFire XT Review
Click to enlarge
There’s no backlight on the QuickFire TK, but the bright white etching does make the symbols stand out well and it’s not going to fade over time. Therefore, unless you’ll frequently be using it in almost total darkness it’s unlikely to be too much of a hindrance (it never was for us), though we know this very much comes down to personal preference.

Conclusion

With no extra features of software there’s little else left to say about the QuickFire TK. It’s well built, handles nicely and is as small as it realistically could be with 105 keys. The option to choose between five switch types is excellent too, and the standard key sizes mean they can all be easily replaced and customised. The design and feature set are hardly jaw dropping, but equally the QuickFire TK does little wrong – the main criticism we have is the lack of grip on the legs, for example. If you need USB 3 ports, audio jacks, backlighting or macro keys, you’ll want to look elsewhere, but equally you’d already know that by now. If, on the other hand, you’re after a basic and robust mechanical keyboard, the QuickFire TK could be perfect.

!–

Score

Overall 79%

Approved Award

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