Archive

Posts Tagged ‘games’

Goat Simulator Review

Goat Simulator Review

Price: £6.99
Developer: Coffee Stain Games
Publisher: Coffee Stain Games
Platform: PC

Goat Simulator Review

Well, here we have it. The defining moment in gaming. The pinnacle of the form. For the play it was Hamlet, for the novel Ulysses, and for film Citizen Kane. Each took its own medium and elevated it to unrepeatable heights. Now we have our own unrivalled masterpiece, a classic that will be remembered even when the last human on Earth hunches over the dying embers of the final flame. “I was there,” this crooked old man, bent by time and torment, shall whisper to the ether. “I was there when Goat Simulator was released.”

Goat Simulator Review

That’s not a very good joke, I know. But neither is Goat Simulator. As comedy games go, it is the equivalent of daytime TV covering a popular Youtube video. What works perfectly well as thirty seconds of amusement is stretched into half an hour of awkwardly searching to spin it into something more, and ultimately falling back on repeatedly pointing out how funny the original joke was.

Handing you control of one standard-issue Capra Aegagrus Hircus, Goat Simulator plonks you in a small open-world with the simple aim of causing as much destruction as possible Now even the most nihilistic of goats would usually struggle to do more than churn a farmer’s field into mud before getting its horns hopelessly tangled in a wire-fence. Fortunately for your cloven-hoofed avatar, everything in Goat Simulator’s world appears to be made out of papier-mâché and springs.

Goat Simulator Review

Head-butting a person in Goat Simulator will send them flying across the map like a comet, while doing the same to one of the many stationary vehicles dotted around the environment will cause an explosion that catapults anything nearby into a geostationary orbit, including the twisting, flopping ragdoll of your own goat-y self. In addition, your goat can lick things to attach them to his sticky tongue, things like basketballs, chunks of broken fence, other goats, and the wheels of a fast-moving articulated lorry.

Article source: http://feedproxy.google.com/~r/bit-tech/gaming/~3/jKQk2YATGv4/1


Article source: http://feedproxy.google.com/~r/GamingRipplesWeb/~3/0r6cL0_lXtc/

Julian Gollop’s Chaos reboot successfully funded

Julian Gollop's Chaos reboot successfully funded

Julian Gollop, creator of the original X-Com, has succeeded in his efforts to raise funding through Kickstarter for a reboot of his Chaos franchise, born on the ZX Spectrum.


A crowd-funding campaign to reboot the classic ZX Spectrum title Chaos: The Battle of Wizards has succeeded, raising $210,854 on an original goal of $180,000 for its creator Julian Gollop.

Strategy game giant Julian Gollop published the original title through Games Workshop in 1985, on the back of his partnership with the firm on 1984′s Battlecars. In 1990, Gollop’s now-defunct Mythos Games published sequel Lords of Chaos through Blade Software, expanding the title’s appeal with ports for the Commodore 64, Amstrad CPC range and 16-bitters the Atari ST and Commodore Amiga as well as a copy for ZX Spectrum stalwarts. His true breakthrough, however, was MicroProse-published UFO: Enemy Unknown, the first title in the X-Com series and the game for which he is best known.

Having disappeared under the radar after working on Ubisoft’s 2012 title Assassin’s Creed III: Liberation, the Bulgarian-based developer kept a low profile until exploding back onto the scene with a crowd-funding pitch for a next-generation successor to Chaos and Lords of Chaos. Dubbed Chaos Reborn, the title asked for $180,000 via the Kickstarter crowd-funding site for a modern reboot of the series. Taking the turn-based strategy theme of its predecessors, Gollop promised an attractive title missing the iconic attribute-clash of its predecessor and switching out the tile-based graphics for the Unity Engine that retained the spirit of his much-loved earlier works.

Just 34 hours before the funding run came to an end, the goal was reached and exceeded with $210,854 from a total of 5,051 backers pledging to the project as it closed this morning. ‘Thank you to everybody who backed the project and promoted it,‘ Gollop wrote in an update to the project. ‘Thanks to my team for working after hours to make the prototype possible, and providing all the art and publicity material during the campaign. And thanks mum for being such a vocal supporter!

More details on the game are available on the official website, while an animation preview – a far cry from the visuals of the ZX Spectrum original – is reproduced below.

Article source: http://feedproxy.google.com/~r/bit-tech/news/~3/3esnyrDlVcg/1


Article source: http://feedproxy.google.com/~r/GamingRipplesWeb/~3/g0hcio2pJaA/

Halo composer fired from Bungie

Halo composer fired from Bungie

Martin O’Donnell was responsible for the score in several Bungie games and had been working with the company since before it was bought by Microsoft in 1999.


Halo and Destiny composer Martin O’Donnell has seemingly been fired from Bungie.

Having previously been the studio’s audio director, O’Donnell revealed over Twitter that the company’s board of directors had let him go last week for no reason.

’I’m saddened to say that Bungie’s board of directors terminated me without cause on April 11, 2014,’ said O’Donnell.

A statement on Bungie’s site contrasts slightly with O’Donnell’s comments and instead states ’today, as friends, we say goodbye,’ and goes on to wish him luck on future endeavours.

He had worked on the scores for several of Bungie’s projects, including older titles Myth 2 and Oni and Halo: Combat Evolved. He was also working on the score for the studio’s upcoming title Destiny, collaborating with former Beatle Paul McCartney. The score is planned as a full release of its own under the title Music of the Spheres.

As well as composing scores, O’Donnell was also responsible for a lot of the general sound work and for directing voice talent in several of Bungie’s games.

O’Donnell had been working with the company since before it was bought out by Microsoft in 1999, originally working on a contract basis out of his own company, TotalAudio.

Article source: http://feedproxy.google.com/~r/bit-tech/news/~3/BO0iZAe3_vM/1

Article source: http://feedproxy.google.com/~r/GamingRipplesWeb/~3/AiwhC7s5bOA/

Ben Heck builds WASD-replacement footpedals

Ben Heck builds WASD-replacement footpedals

Ben Heck’s footpedals, built in response to a viewer request, are designed to replace the traditional WASD control scheme in PC gaming.


Noted hacker and maker Ben ‘Heck’ Heckendorn has published details of his latest creation under Element14′s auspice: footpedals designed to ‘replace’ WASD gaming controls after their 32 year run.

The WASD control system, which uses the aforementioned letter keys in place of the traditional cursor keys, was first seen in the 1982 game Mazogs where it served to make up for the Sinclair ZX81′s lack of sensible keyboard layout. It caught on in the era of first-person shooters when mouse-look became the norm, allowing the left hand to sit at a more comfortable distance from the mouse-controlling right – unless you’re a sinister lefty, of course – while also providing easy reach to other keys that could be mapped to weapon changes, jumping, object usage or leaning.

WASD as a control layout has become so normalised that gaming keyboards typically come with replacement keycaps for those specific letters in eye-catching colours or with a deeply scooped design. Now, though, its days may be numbered – at least, if Ben Heck has his way.

Known for his innovative controller designs and homebrew laptops, including one based on a Commodore 64 and another on an Xbox 360, Heck is now the resident hacker at electronics giant Farnell/Element14 where he has created one possible successor to the WASD layout: footpedals.

A viewer of the Ben Heck Show, dissatisfied with the ‘finger-twister’ training required to excel at modern games, suggested the creation and Heck obliged. A pair of foot pedals provide mapping to four keys by responding to two levels of motion: a partial press activates one mode, while a heavier press activates the second. The result, Heck claims, is a natural-feeling control system that allows for forward, backward and strafing motion without the need to lock the left hand to the WASD cluster.

The entire project has been created from scratch, using a 3D printer for the pedal parts and the popular Teensy microcontroller – chosen for the ease at which it can be turned into a joystick, keyboard or mouse Human Interface Device controller – for interfacing with the PC.

If you’re curious how it was made, or how it works, Heck’s video on the project is reproduced below.

Article source: http://feedproxy.google.com/~r/bit-tech/news/~3/AZUEecnDKc0/1

Article source: http://feedproxy.google.com/~r/GamingRipplesWeb/~3/qqrKFkp8geg/

DayZ Standalone Early Access Review

DayZ Standalone Early Access Review

Price: £19.99
Developer: Bohemia Interactive
Publisher: Bohemia Interactive
Date Tested: 26/03/2014

DayZ Standalone Early Access Review DayZ Early Access Review

Note: Early Access Reviews are critical appraisals of games still in development which are charging money for player access to their alpha and beta stages. This review is intended to give you an idea of whether the game is currently worth investing in, but without offering a final verdict.

Take a cursory glance at DayZ and it appears little has changed in the four months since release. The major content Bohemia are planning for the mod; namely vehicles, craftable bases, and broader communication channels such as radios, are still a long way from being added. Investigate a little further, however, and you’ll discover that significant changes have been made, but they’re many and small rather than large and few.

For example, rain was added about a month ago, and now players can catch the water droplets in their canteens, making it ever so slightly easier to acquire this vital resource. In addition, players can aim their guns while sat down, enabling them to sit around a campfire with friends without completely compromising their safety, or keep watch over player prisoners in a more casual, more disturbing manner.

DayZ Standalone Early Access Review DayZ Early Access Review

There are lots of different little channels that feed into DayZ’s remarkable success since it debuted on Steam Early Access at the end of last year. But one of them is this detailed way in which players can interact with their environment and the other players they encounter in post-apocalypse Chernarus. It’s this granularity of experience which Bohemia have been chasing since the Standalone release.

To understand the importance of this, it’s necessary to grasp the basis of what DayZ is, and the developer’s intent behind it. For all its layers of complexity, your ultimate goal when playing DayZ is the most basic possible. Stay alive. Do not die. See that bucket? Avoid kicking it. This is done by seeing to your needs, avoiding the zombies scattered around the environment like organic litter, and performing the delicate and potentially deadly social dance with fellow survivors you’ll inevitably encounter during your travels.

Your objective may be simple, but achieving it is anything but. Resources are scarce, and you require lots of food and water just to keep your body functional. The first hour or so of a DayZ life are a half-terrifying, half-gleeful rush as you frantically scour the nearest village for supplies, interspersed with moments of bravely running away from the prowling zombies.

DayZ Standalone Early Access Review DayZ Early Access Review

If you’re very lucky you might find enough food and water to keep you healthy. More typically you’ll either bleed to death after being attacked by your first zombie, or find nothing but rotten food, eat that in desperation, become sick, and spend the next half hour hopelessly searching for the right medication before ultimately collapsing. This is of course an entirely hypothetical scenario and definitely not what happened to me in my first and second lives.

Learning how to cope in this extremely harsh environment is a big factor in what makes DayZ so compelling. So is learning how to navigate it. Modern games are obsessed with keeping the player oriented, ensuring they always know where they are and where they are going, and there’s something about the challenge of being lost in a wilderness that is paradoxically liberating. The moment you first find a map in an abandoned car or inside a petrol station is breathlessly exciting. Then comes the puzzle of figuring out where you are on it, googling the Russian alphabet so you can translate the town signs written in Cyrillic to match them with the map names scribed in English.

DayZ Standalone Early Access Review DayZ Early Access Review

It helps that Chernarus is an incredible foundation for a game like this. Its sweeping vistas, highly realistic terrain, foreboding climate and dilapidated Baltic settlements all contribute to the sense that this is a world where nature has wrested control back from humanity, but also as a place where hope still lingers. Trekking through one of DayZ’s many forests, watching the sunlight shaft through the canopy, listening to your plodding footfall and the twittering birds in the trees is an oddly relaxing experience, providing relief between frantic zombie combat and tense encounters with other survivors.

Article source: http://feedproxy.google.com/~r/bit-tech/gaming/~3/ScyHHkwf6n8/1


Article source: http://feedproxy.google.com/~r/GamingRipplesWeb/~3/qt_HB7xmNlk/

CM Storm QuickFire XT Review

CM Storm QuickFire XT Review

Manufacturer: CM Storm
UK price (as reviewed):
£64.82 (inc VAT)
UK price (as reviewed): $89.99 (ex Tax)

The last keyboard we saw from Cooler Master’s gaming-focussed offshoot, CM Storm, was the QuickFire TK Stealth. It was an unusual keyboard in that it used a non-standard layout and stealth keys, where the symbols are found on the front rather than the top of the keys. Despite a good few weeks of use, we struggled to get to grips with it, and found ourselves yearning for a regular key layout. It did spark a healthy debate on the subject in our forums, highlighting if anything just how subjective an experience keyboards provide, and that there will never be a perfect keyboard for everyone.

*CM Storm QuickFire XT Review CM Storm QuickFire XT Review
Click to enlarge
With us today is another in CM Storm’s QuickFire range, the QuickFire XT, and unlike the TK Stealth it uses a standard layout, so UK users get a full 105 keys, and the keycaps are also the regular variety, with laser etched symbols on the top face. This lends it the benefit of being instantly familiar, though it’s not as small as tenkeyless or TK layout boards. That said, it is about as small as it could be, thanks to a very thin bezel – there’s no excess plastic above, below or to the sides of the keys, but if the 440mm width is still too much you’ll need to consider layouts that use less keys.

*CM Storm QuickFire XT Review CM Storm QuickFire XT Review
Click to enlarge
Despite costing just £65, which is very good considering it uses 105 Cherry MX switches, build quality hasn’t been sacrificed. It’s not particularly exciting to look at, but the QuickFire XT is sturdy and feels very durable, and it tips the scales at over 1kg. The outer plastic shell is solid and thick, and the keyboard is reinforced by a steel plate too, so there’s little bend to it even when you apply excessive pressure. The keys are embedded within the chassis, so it won’t be as easy to clean as Corsair’s K70, for example, which uses raised keys.

*CM Storm QuickFire XT Review CM Storm QuickFire XT Review
Click to enlarge
The braided USB cable with gold plasted connectors is detachable, but there are no cable channels beneath the board. A PS/2 adaptor is supplied, and in this mode the QuickFire XT supports full n-key rollover. No driver or software is required (nor available), but the board runs natively at a 1,000Hz polling rate. Through a combination of the FN key and the keys on the top row of the numpad, this polling rate can switched between four levels (1,000Hz being the maximum), again when using it PS/2 mode.

*CM Storm QuickFire XT Review CM Storm QuickFire XT Review
Click to enlarge
As you might expect at £65, the QuickFire XT is thin on additional features; there’s no extra connectivity, macro keys or wrist rest. However, the F5-F12 keys each have secondary functions courtesy of the FN key. There are seven media functions, with the F9 key reserved for the locking out the Windows keys, and there’s also an LED indicator for when this is activated. Finally, CM Storm also provides a key removal tool along with four red WASD keys and two keys with the Cooler Master/CM Storm logos on, which can be used to replace the two Windows keys.

*CM Storm QuickFire XT Review CM Storm QuickFire XT Review *CM Storm QuickFire XT Review CM Storm QuickFire XT Review
Click to enlarge
When using the QuickFire XT, the four rubber pads on the base along with the keyboard’s hefty weight mean it stays firmly planted on your desk, even during frantic gaming sessions. Sadly, however, the two fold out legs on at the back of the keyboard have no grip, and when using them there is more of a risk of keyboard movement. This is something we’ve seen overlooked before, but even so it’s a shame given how easy it is to fix. Nevertheless, the keyboard slopes naturally upwards at a nice angle, and we found typing and gaming to be more comfortable with the legs down.

*CM Storm QuickFire XT Review CM Storm QuickFire XT Review
Click to enlarge
Cherry MX blue switches aren’t our favourites – the click tends to irritate us and we still find it occasionally difficult to double tap with them, which is particularly noticeable in games. Typing does tend to be quick and smooth, however, thanks to the relatively light actuation force and tactile feedback. Thankfully, CM Storm offers the QuickFire TK with red, brown, black and even green switches, so there’s a good chance your preference is catered for. The rounded shape, smooth surface and slick action of the keys themselves also left us with little to complain about in that regard.

*CM Storm QuickFire XT Review CM Storm QuickFire XT Review
Click to enlarge
There’s no backlight on the QuickFire TK, but the bright white etching does make the symbols stand out well and it’s not going to fade over time. Therefore, unless you’ll frequently be using it in almost total darkness it’s unlikely to be too much of a hindrance (it never was for us), though we know this very much comes down to personal preference.

Conclusion

With no extra features of software there’s little else left to say about the QuickFire TK. It’s well built, handles nicely and is as small as it realistically could be with 105 keys. The option to choose between five switch types is excellent too, and the standard key sizes mean they can all be easily replaced and customised. The design and feature set are hardly jaw dropping, but equally the QuickFire TK does little wrong – the main criticism we have is the lack of grip on the legs, for example. If you need USB 3 ports, audio jacks, backlighting or macro keys, you’ll want to look elsewhere, but equally you’d already know that by now. If, on the other hand, you’re after a basic and robust mechanical keyboard, the QuickFire TK could be perfect.

!–

Score

Overall 79%

Approved Award

Article source: http://feedproxy.google.com/~r/bit-tech/hardware/~3/xMp-bB76O9g/1


Article source: http://feedproxy.google.com/~r/GamingRipplesWeb/~3/A9BE3JlMxY0/

E.T. excavation opens up to spectators

E.T. excavation opens up to spectators

There has never been an official confirmation that the landfill site is where the better part of 3.5 million unsold E.T cartridges were buried.


The impending excavation of the landfill where Atari was rumoured to have crushed and buried millions of unsold E.T. game cartridges has been opened up to the public.

The event is set to become part of a documentary backed by Xbox Entertainment Studios and produced by Fuel Entertainment. The dig was given the green light last week and now Microsoft has extended the invitation to attend to everyone.

Attendees might even be interviewed for the documentaries alongside E.T the Extra-Terrestrial video game designer Howard Scott Warshaw, the team of archaeologists and other people connected to the project.

Work on unearthing the dumped cartridges will begin on April 26 and 9:30 AM and run through until 7:30 PM at the Alamogordo landfill site in New Mexico. Xbox Entertainment Studios will be publishing the finished film as part of a documentary series.

Plans to unearth the abandoned cartridges were first announced in June 2013 and the project was briefly put on hold last week as the team was required to obtain special permission before any digging could take place.

The landfill site is purportedly the final resting place of the bulk of approximately 3.5 million unsold cartridges of 1983′s E.T video game from Atari, a title often name-checked as one of the worst video games in the industry’s history and a commercial failure that is credited as almost killing off video games as a business entirely.

Whether or not the burial site does in fact inter these cartridges has never been officially confirmed, and official statements claim that only broken and returned materials were dumped.

Article source: http://feedproxy.google.com/~r/bit-tech/news/~3/4YEaKOpD-sc/1


Article source: http://feedproxy.google.com/~r/GamingRipplesWeb/~3/J9VNDBKncco/

Sony announces The Last of Us Remastered for PS4

Sony announces The Last of Us Remastered for PS4

The Last of Us Remastered for the PS4 includes revamped Full HD visuals, commentary for cinematics, and bundled DLC.


Sony has announced plans to release a remastered edition of hit PlayStation 3 title The Last of Us for the PS4, promising revamped Full HD visuals at 1080p.

Recently the subject of a film deal with Ghost House Pictures and Sam Raimi, The Last of Us follows the exploits of the player-character Joel and Ellen Page-inspired companion Ellie as they work together to survive in a post-apocalyptic world devastated by a mind-controlling fungus. Its gripping storyline has led to numerous awards, with many critics proclaiming it a must-have title for all PS3 gamers.

For those who have made the jump to the non-backwards-compatible PS4, though, Sony has promised a rerelease. Dubbed The Last of Us Remastered, the new version of the game will include higher-resolution character models, improved shadows and lighting, upgraded textures and other visual tweaks – all, developer Naughty Dog has promised, running at a targeted 60 frames per second Full HD.

As well as the improved graphics, the Remastered edition will include commentary for all cinematics from creative director and writer Neil Druckmann alongside voice actors Troy Baker and Ashley Johnson who play Joel and Ellie respectively. The PS4 rerelease will also come bundled with the Left Behind single-player expansion, the Abandoned Territories multiplayer map pack, and an as-yet unreleased map pack dubbed REclaimed Territories.

Sony has raised eyebrows with its promised pre-order bonuses, however. Those buying the game from selected retailers can receive extra Supply Points for Factions mode along with boosted abilities – increased healing and crafting speeds, increased reloading speeds and ammunition capacities – for the single-player campaign, leaving those who prefer to buy their games at the time of release at a disadvantage.

A formal launch date has yet to be announced, with Sony aiming for a summer release.

Article source: http://feedproxy.google.com/~r/bit-tech/news/~3/c9oCGXSxYtM/1

Article source: http://feedproxy.google.com/~r/GamingRipplesWeb/~3/lvG-sOiuk0w/

Warhammer 40K themed mobile RPG in the works

Warhammer 40K themed mobile RPG in the works

Warhammer 40,000 has featured in turn-based and real-time strategy series and also third and first person shooters, but never a 2D side-scroller before.


Games Workshop’s grim science fiction miniatures property Warhammer 40,000 is heading to iOS in the form of a side-scrolling action RPG.

Warhammer 40,000 Carnage will pit players in the role of a space marine churning through a horde of green-skinned orks, giving them the option to unlock further equipment that will be familiar to fans of the series, including chainswords, bolt guns and thunder hammers.

’We’ve taken the best of the Warhammer 40,000 universe and built a game that will appeal to seasoned 40k fans and more casual gamers alike,’ said developer Roadhouse Interactive president Tarrnie Williams. ’The game is full of explosive, adrenaline-fueled action, in stunning environments that will be familiar to many.’

The plot revolves around investigating a planet which has been consumed by collective insanity and violence, a plot device that will also be ‘familiar to many’ who have encountered the Warhammer 40,000 series before.

Best known as a tabletop wargaming franchise, Warhammer 40,000 has found its way into several video games over recent years, including 2011′s Space Marine, developed by Relic Entertainment, which also featured space marines cutting their way through hordes of orks.

Relic Entertainment, under the guidance of publisher THQ, also had a long stewardship over the Warhammer 40,000 intellectual property through its Dawn of War real time strategy series, but following the dissolution of THQ the license was reported to have ended up at Slitherine, a smaller developer and publisher specialising in historical strategy games.

Another smaller studio, Zattikka, was also granted a Warhammer 40,000 license and planned to develop a 3D isometric free-to-play game using the setting, but the company went into administration in August last year before it could release anything.

Will you be checking out Warhammer 40,000 Carnage? Let us know your thoughts in the forums.

Article source: http://feedproxy.google.com/~r/bit-tech/news/~3/nWQfY5cukp8/1


Article source: http://feedproxy.google.com/~r/GamingRipplesWeb/~3/EB4KnbAAB2E/

AMD launches AM1 Kabini desktop range

AMD launches AM1 Kabini desktop range

AMD’s Kabini desktop parts represent its first ever socketed system-on-chip (SoC) designs, offering upgradability for the entry-level market.


AMD has officially launched its desktop Kabini products, in the form of AM1 Accelerated Processing Units (APUs) designed for the entry-level market and bearing the Sempron and Athlon brands.

Designed to compete with Intel’s Bay Trail, the Kabini desktop parts have been created to reflect what AMD claims is the changing face of every-day computing: an increase in the number of applications, like office suites and web browsers, that can make use of GPU acceleration to improve performance. That’s something that an APU can do well, of course, but Kabini is more than just a slightly faster version of what has gone before.

The new AM1 platform, as Kabini will be known at retail, represents the company’s first-ever socket-based system-on-chip (SoC) design, which AMD has dubbed ‘System in a Socket.’ The Kabini SoC design will be provided as a PGA-based, user-replaceable processor which fits into the new FS1b socket type. Unlike Intel’s lower-wattage Bay Trail, which is BGA and soldered to the motherboard at the factory, AM1 owners will have the option of after-market upgrades.

The Kabini chips that form AM1 all have a similar feature set: an SoC design featuring up to four Jaguar CPU cores and Graphics Core Next (GCN)-based Radeon graphics with DirectX 11.2 and OpenGL 4.3 support – no word yet on Microsoft’s as-yet unreleased DirectX 12 – and support for two USB 3.0 ports, eight USB 2.0 ports and two SATA 6Gb/s ports, all without the need for an external chipset. Manufacturers who need more are, of course, welcome to add extra chips as required.

AMD launches AM1 Kabini desktop range
The bottom of the Kabini desktop brand will be the AMD Sempron 2650: two 1.45GHz Jaguar cores, 128 Radeon cores running at 4000MHz, 1MB of cache and support for 1,333MHz memory. Moving up the ladder is the Sempron 3850: four 1.3GHz Jaguar cores, the same 128 Radeon cores but running at 450MHz, 2MB cache and support for 1,600MHz memory.

The higher-end Athlon range starts with the Athlon 5150: four 1.6GHz Jaguar cores, 128 Radeon cores running at 600MHz, 2MB cache and the same 1,600MHz memory support. The range tops out with the Athlon 5350, with four 2.05GHz Jaguar cores and the same cache, graphics and memory support. All four Kabini chips will, interestingly, come in at identical 25W thermal design profiles (TDPs) – higher, unfortunately, than Intel’s BGA-only Bay Trail designs.

AMD launches AM1 Kabini desktop range
AMD looks to be pushing Kabini on the desktop against Bay Trail on three fronts: wider software support for older 32-bit and 64-bit operating systems; higher overall compute performance; and price. The latter is perhaps the most surprising: the bottom-end Sempron 2650 will cost just $31 per unit in trays of a thousand, with the Sempron 3850 stretching to $36; the Athlon 5150 will cost $45 per unit in the same volume, with the top-end Athlon 5350 fetching $55. FS1b motherboards will cost around $25-$35, the company has confirmed, a price point reached by the Kabini SoC taking over tasks that would have previously required an external chipset.

AMD has named ASrock, Asus, Biostar, Gigabyte, MSI and ECS Elitegroup as hardware partners on Kabini, each of whom plans to launch low-cost FS1b motherboards in micro-ATX and the compact mini-ITX formats. Formal retail pricing has not been provided as yet.

According to AMD’s own internal testing, the new Jaguar cores – the same architecture found in the Xbox One and PS4 games consoles – offer considerable advantages over their predecessors. As well as boosts to low-power operation, the company is claiming a 17 per cent boost in instructions per cycle (IPC) over the E1-1500 Bobcat equivalent. Under PCMark 7, the company claims, that translates to a jump for the Sempron 2650 from the E1-1500′s 1125 points to over 1300.

Higher up the rankings, the Athlon 5350 doubles the Cinebench R15 single-core benchmark compared to the AMD E-350, while its extra CPU cores mean a quadrupling in the multi-core tests. How these will compare to the same benchmark on Intel’s latest low-power chips remains to be seen.

AMD launches AM1 Kabini desktop range
A particularly interesting aspect of AMD’s Kabini design comes from its dynamic power management. During GPU-heavy activity, the less-loaded CPU cores act as a heatsink to draw heat away from the GPU; when the CPU is heavily loaded, the GPU is used in a similar manner. When both are loaded, of course, there’ll likely be some down-clocking – but it’s a system which should allow CPU- or GPU-bound applications to run at a higher speed than would otherwise be possible.

UPDATE
The first UK retailers have gone live with AM1 parts, offering the Athlon 5350 for £39.99, the Athlon 5150 for £37.99, the Sempron 3850 for £29.99 and the Sempron 2650 for £25.99. Motherboards range in price from £26 up to £38.

Article source: http://feedproxy.google.com/~r/bit-tech/news/~3/ziV3MeABEhM/1


Article source: http://feedproxy.google.com/~r/GamingRipplesWeb/~3/9y36570TC44/